OSRS Drop Calculator › Cadantine seed

Cadantine seed

Best way to farm Cadantine seed

All 97 monsters that drop Cadantine seed, ranked by realistic quantity per hour — not just drop rate. Change the seconds-per-kill for any monster to match your own speed. 15 other sources aren’t ranked; see why below.

Currently fastest method
Eldric the Ice King
12 / hr
Monster Drops (rarity · quantity) Avg/kill Sec/kill Kills/hr Qty/hr
Combat lvl 350
2/56 · 4 (2 rolls)
0.286 83 43 12
Combat lvl 145 · Slayer 78
8/128 · 1
0.062 36 100 6.2
Combat lvl 115 · Slayer 80
1/219.5 · 1 (2 rolls)
1 per 110 kills 26 138 1.3
Combat lvl 80 · Slayer 58
1/242.2 · 1
1 per 242 kills 14 257 1.1
Combat lvl 74–92
1/242.2 · 1
1 per 242 kills 17 212 0.9
Combat lvl 83–89 · Slayer 55
1/244.1 · 1
1 per 244 kills 20 180 0.7
Combat lvl 96 · Slayer 60
1/229.5 · 1
1 per 229 kills 23 157 0.7
Combat lvl 108
1/256.5 · 1
1 per 257 kills 25 144 0.6
Combat lvl 90
1/256.5 · 1
1 per 257 kills 26 138 0.5
Combat lvl 92
1/303.8 · 1
1 per 304 kills 22 164 0.5
Combat lvl 44
1/491.3 · 1
1 per 491 kills 14 257 0.5
Combat lvl 106 · Slayer 70
1/281.6 · 1
1 per 282 kills 25 144 0.5
Combat lvl 89 · Slayer 15
1/335.4 · 1
1 per 335 kills 23 157 0.5
Combat lvl 68
1/488 · 1
1 per 488 kills 19 189 0.4
Combat lvl 68
1/803.9 · 1
1/7,729 · 1
1 per 728 kills 13 277 0.4
Combat lvl 169 · Slayer 60
1/272.5 · 1
1 per 273 kills 38 95 0.3
Combat lvl 133
1/562 · 1
1/864.6 · 1–2
1 per 285 kills 37 97 0.3
Combat lvl 42–48
1/958.2 · 1
1 per 958 kills 16 225 0.2
Combat lvl 50 · Slayer 44
1/872 · 1
1 per 872 kills 18 200 0.2
Combat lvl 200 · Slayer 80
1/872 · 1 (2 rolls)
1 per 436 kills 37 97 0.2
Combat lvl 128
1/464.1 · 1
1 per 464 kills 38 95 0.2
Combat lvl 40–60
1/1,676.8 · 1
1 per 1,677 kills 11 327 0.2
Combat lvl 75
1/1,170.3 · 1
1 per 1,170 kills 16 225 0.2
Combat lvl 200 · Slayer 80
1/763 · 1–2
1 per 509 kills 37 97 0.2
Combat lvl 61–130
1/1,765.1 · 1
1 per 1,765 kills 11 327 0.2

Other sources (not ranked)

These also drop it but aren’t included in the ranking above. The reason is shown for each.

Monster Drops (rarity · quantity) Avg/kill Why not ranked
Combat lvl 305 · Slayer 78
~1/16 · 1 (3 rolls)
0.188 Superior: only appears randomly (~1 in 200 kills) while on a slayer task
Combat lvl 284
3/80 · 2–5
0.131 Farming boss that grows from a Hespori seed in the Farming Guild, taking 22–32 hours to grow before each fight
Combat lvl 300 · Slayer 80
1/219.5 · 1–2 (3 rolls)
0.021 Superior: only appears randomly (~1 in 200 kills) while on a slayer task
Combat lvl 253 · Slayer 60
1/229.5 · 1 (3 rolls)
0.013 Superior: only appears randomly (~1 in 200 kills) while on a slayer task
Combat lvl 206 · Slayer 58
1/242.2 · 1 (3 rolls)
0.012 Superior: only appears randomly (~1 in 200 kills) while on a slayer task
Combat lvl 244 · Slayer 55
1/242.2 · 1 (3 rolls)
0.012 Superior: only appears randomly (~1 in 200 kills) while on a slayer task
Combat lvl 335 · Slayer 60
1/272.5 · 1 (3 rolls)
0.011 Superior: only appears randomly (~1 in 200 kills) while on a slayer task
Combat lvl 295 · Slayer 70
1/281.6 · 1 (3 rolls)
0.011 Superior: only appears randomly (~1 in 200 kills) while on a slayer task
Combat lvl 144 · Slayer 15
1/335.4 · 1 (3 rolls)
1 per 112 kills Superior: only appears randomly (~1 in 200 kills) while on a slayer task
Combat lvl 300 · Slayer 80
1/872 · 1–2 (3 rolls)
1 per 194 kills Superior: only appears randomly (~1 in 200 kills) while on a slayer task
Combat lvl 259 · Slayer 62
1/862.9 · 1 (3 rolls)
1 per 288 kills Superior: only appears randomly (~1 in 200 kills) while on a slayer task
Combat lvl 309 · Slayer 95
1/1,090 · 1 (3 rolls)
1 per 363 kills Superior: only appears randomly (~1 in 200 kills) while on a slayer task
Combat lvl 374 · Slayer 90
1/1,090 · 1 (3 rolls)
1 per 363 kills Superior: only appears randomly (~1 in 200 kills) while on a slayer task
Combat lvl 281 · Slayer 92
1/3,327.4 · 2 (3 rolls)
1 per 555 kills Superior: only appears randomly (~1 in 200 kills) while on a slayer task
Combat lvl 376 · Slayer 84
1/3,167.8 · 1 (3 rolls)
1 per 1,056 kills Superior: only appears randomly (~1 in 200 kills) while on a slayer task

How this is calculated

Items per hour = kills per hour × average items per kill.

Average items per kill adds up every drop line as the wiki shows it (rarity × average quantity × rolls), so a guaranteed drop plus a rarer bonus drop both count. Drop rates and quantities come from the OSRS Wiki's drop tables; rates marked ~ are approximate on the wiki. "via" means the item comes inside another drop, like red spiders' eggs in Sarachnis's giant egg sac.

Kill times are estimates, worked out the same way for every monster from its hitpoints and defence. Add your RuneScape name in Preferences and they're worked out from your own combat levels instead. We can't see your gear or include boss mechanics, so expect individual times to be off; what matters is how the monsters compare. You can type your own time for any monster: it's remembered on this device for every page (↺ goes back to the default), and shared anonymously to help improve the estimates (privacy).

Achievement diaries that improve a drop rate or quantity can be ticked in Preferences.

Something wrong on this page?

Drop rates come from the OSRS Wiki and kill times are estimates, so mistakes happen. Tell us what's off and it'll be looked at.