OSRS Drop Calculator › Casket

Best way to farm Casket

All 16 monsters that drop Casket, ranked by realistic quantity per hour — not just drop rate. Change the seconds-per-kill for any monster to match your own speed.

Currently fastest method
Dagannoth (Waterbirth Island) (Level 88)
6.7 / hr
Monster Drops (rarity · quantity) Avg/kill Sec/kill Kills/hr Qty/hr
Dagannoth (Waterbirth Island) (Level 88)
Combat lvl 88
5/128 · 1
0.039 21 171 6.7
Dolphin
Combat lvl 22
1/50 · 1
0.02 13 277 5.5
Frost Crab
Combat lvl 15
~2/180 · 1
0.011 17 212 2.4
Sea Snake Hatchling
Combat lvl 62
1/128 · 1
1 per 128 kills 13 277 2.2
Giant Sea Snake
Combat lvl 149 · Slayer 40
2/128 · 1
0.016 28 129 2
Rock Crab
Combat lvl 13
1/128 · 1
1 per 128 kills 14 257 2
Dagannoth
Combat lvl 74–92
1/128 · 1
1 per 128 kills 17 212 1.7
Sand Crab
Combat lvl 15
1/128 · 1
1 per 128 kills 17 212 1.7
Narwhal
Combat lvl 111
1/60 · 1
0.017 39 92 1.5
Swamp Crab
Combat lvl 55
1/128 · 1
1 per 128 kills 19 189 1.5
Hermit crab
Combat lvl 19
1/128 · 1
1 per 128 kills 20 180 1.4
Sea Snake Young
Combat lvl 90
1/128 · 1
1 per 128 kills 21 171 1.3
King Sand Crab
Combat lvl 107
2/128 · 1
0.016 48 75 1.2
Ammonite Crab
Combat lvl 25
1/128 · 1
1 per 128 kills 26 138 1.1
Mummy (Ancient Pyramid)
Combat lvl 103
3/513 · 1
1 per 171 kills 22 164 1
Giant Rock Crab
Combat lvl 137
2/128 · 1
0.016 59 61 1
How this is calculated: items/hr = (3600 ÷ seconds per kill) × average items per kill. Each monster's drop lines are listed as the wiki shows them (rarity · quantity); the average adds them all up, each as rarity × average quantity × rolls — so a guaranteed drop plus a rarer bonus drop both count. Drop rates and quantities come from the OSRS Wiki's community-verified drop tables. Seconds-per-kill is an editable estimate based on each monster's hitpoints and defence — your real speed depends on your stats and gear, so adjust it and your edits are remembered on this device. Rates marked ~ are approximate on the wiki.

Something wrong on this page?

Drop rates come from the OSRS Wiki and kill times are estimates, so mistakes happen. Tell us what's off and it'll be looked at.