OSRS Drop Calculator › Mind rune
All 84 monsters that drop Mind rune, ranked by realistic quantity per hour — not just drop rate. Change the seconds-per-kill for any monster to match your own speed. 1 other source isn’t ranked; see why below.
Drop data: Mind rune on the OSRS Wiki
| Monster | Drops (rarity · quantity) | Avg/kill | Sec/kill | Kills/hr | Qty/hr |
|---|---|---|---|---|---|
Kree'arra |
8/127 · 586–601 |
37.39 | 75 | 48 | 1,795 |
Mind Golem |
8/52 · 5–10 6/52 · 1 |
1.27 | 11 | 327 | 415 |
Brutus |
8/81 · 18 |
1.78 | 16 | 225 | 400 |
Dark wizard (Low level) |
3/128 · 10 2/128 · 18 |
0.516 | 5 | 720 | 371 |
Necromancer (Great Kourend) |
4/65 · 20–30 |
1.54 | 20 | 180 | 277 |
Zombie pirate (Diary) |
4/378 · 30–90 |
0.635 | 9 | 400 | 254 |
Dark wizard (High level) |
3/128 · 10 2/128 · 18 |
0.516 | 8 | 450 | 232 |
Forgotten Soul |
5/128 · 12–32 |
0.859 | 14 | 257 | 221 |
Spiritual mage |
4/128 · 50 |
1.56 | 26 | 138 | 216 |
Chaos dwarf |
3/128 · 37 |
0.867 | 16 | 225 | 195 |
Mugger |
3/128 · 9 |
0.211 | 4 | 900 | 190 |
Wizard |
3/128 · 5 2/128 · 12 |
0.305 | 6 | 600 | 183 |
Necromancer |
3/128 · 10 2/128 · 18 |
0.516 | 11 | 327 | 169 |
White Knight (Level 39) |
8/128 · 10 |
0.625 | 14 | 257 | 161 |
Skeleton Mage (Level 83) |
12/128 · 7–9 |
0.75 | 19 | 189 | 142 |
Anja |
2/128 · 9 |
0.141 | 4 | 900 | 127 |
Cuffs |
2/128 · 9 |
0.141 | 4 | 900 | 127 |
Drunken man |
2/128 · 9 |
0.141 | 4 | 900 | 127 |
Hengel |
2/128 · 9 |
0.141 | 4 | 900 | 127 |
Jeff |
2/128 · 9 |
0.141 | 4 | 900 | 127 |
Man |
2/128 · 9 |
0.141 | 4 | 900 | 127 |
Narf |
2/128 · 9 |
0.141 | 4 | 900 | 127 |
Rusty |
2/128 · 9 |
0.141 | 4 | 900 | 127 |
Woman |
2/128 · 9 |
0.141 | 4 | 900 | 127 |
Sourhog |
6/110 · 3–10 |
0.355 | 11 | 327 | 116 |
Malevolent Mage is a superior slayer monster: it only appears randomly (~1 in 200 kills) while you’re on a slayer task. So it’s not included in the ranking above.
| Monster | Drops (rarity · quantity) | Avg/kill |
|---|---|---|
Malevolent Mage |
2/128 · 18 (3 rolls) |
0.844 |
Drop rates come from the OSRS Wiki and kill times are estimates, so mistakes happen. Tell us what's off and it'll be looked at.