OSRS Drop Calculator › Silver bar

Best way to farm Silver bar

All 15 monsters that drop Silver bar, ranked by realistic quantity per hour — not just drop rate. Change the seconds-per-kill for any monster to match your own speed.

Currently fastest method
Elite Black Knight
111 / hr
Monster Drops (rarity · quantity) Avg/kill Sec/kill Kills/hr Qty/hr
Elite Black Knight
Combat lvl 138
3/122 · 20–30 noted
0.615 20 180 111
Sulphur Lizard
Combat lvl 50 · Slayer 44
2/128 · 3–5 noted
0.062 13 277 17
Skeleton hero
Combat lvl 146
5/128 · 3 noted
0.117 26 138 16
Skeleton heavy
Combat lvl 130
5/128 · 3 noted
0.117 27 133 16
Skeleton thug
Combat lvl 130
5/128 · 3 noted
0.117 27 133 16
Skeleton brute
Combat lvl 132
5/128 · 3 noted
0.117 30 120 14
Skeleton warlord
Combat lvl 132
5/128 · 3 noted
0.117 30 120 14
Angry barbarian spirit
Combat lvl 166
5/128 · 3 noted
0.117 39 92 11
Berserk barbarian spirit
Combat lvl 166
5/128 · 3 noted
0.117 39 92 11
Enraged barbarian spirit
Combat lvl 166
5/128 · 3 noted
0.117 39 92 11
Small Lizard
Combat lvl 12 · Slayer 22
2/128 · 1
0.016 6 600 9.4
Flesh Crawler (Members)
Combat lvl 28–41
2/100 · 1
0.02 8 450 9
Desert Lizard
Combat lvl 24 · Slayer 22
2/128 · 1
0.016 8 450 7
Skeleton (Tarn's Lair) (Medium level)
Combat lvl 40–77
2/128 · 2
0.031 20 180 5.6
Lizard
Combat lvl 42 · Slayer 22
2/128 · 1
0.016 11 327 5.1
How this is calculated: items/hr = (3600 ÷ seconds per kill) × average items per kill. Each monster's drop lines are listed as the wiki shows them (rarity · quantity); the average adds them all up, each as rarity × average quantity × rolls — so a guaranteed drop plus a rarer bonus drop both count. Drop rates and quantities come from the OSRS Wiki's community-verified drop tables. Seconds-per-kill is an editable estimate based on each monster's hitpoints and defence — your real speed depends on your stats and gear, so adjust it and your edits are remembered on this device. Rates marked ~ are approximate on the wiki.

Something wrong on this page?

Drop rates come from the OSRS Wiki and kill times are estimates, so mistakes happen. Tell us what's off and it'll be looked at.