OSRS Drop Calculator › Super restore(4)

Super restore(4)

Best way to farm Super restore(4)

All 12 monsters that drop Super restore(4), ranked by realistic quantity per hour — not just drop rate. Change the seconds-per-kill for any monster to match your own speed.

Currently fastest method
Vet'ion
19 / hr
Monster Drops (rarity · quantity) Avg/kill Sec/kill Kills/hr Qty/hr
Combat lvl 454
5/126 · 10 noted
0.397 75 48 19
Combat lvl 264
5/128 · 3
0.117 43 84 9.8
Combat lvl 624
8/127 · 3
0.189 70 51 9.7
Combat lvl 596
6/127 · 3
0.142 75 48 6.8
Combat lvl 210 · Slayer 82
8/132 · 2
0.121 66 55 6.6
Combat lvl 470
5/126 · 10 noted
0.397 231 16 6.2
Combat lvl 464
5/126 · 10 noted
0.397 245 15 5.8
Combat lvl 320
5/128 · 3
0.117 79 46 5.3
Combat lvl 333
1/9 · 1
0.111 78 46 5.1
Combat lvl 350 · Slayer 85
5/139 · 4
0.144 117 31 4.4
Combat lvl 318 · Slayer 91
6/130 · 2
0.092 88 41 3.8
Combat lvl 302
5/128 · 3
0.117 132 27 3.2

How this is calculated

Items per hour = kills per hour × average items per kill.

Average items per kill adds up every drop line as the wiki shows it (rarity × average quantity × rolls), so a guaranteed drop plus a rarer bonus drop both count. Drop rates and quantities come from the OSRS Wiki's drop tables; rates marked ~ are approximate on the wiki. "via" means the item comes inside another drop, like red spiders' eggs in Sarachnis's giant egg sac.

Kill times are estimates, worked out the same way for every monster from its hitpoints and defence. Add your RuneScape name in Preferences and they're worked out from your own combat levels instead. We can't see your gear or include boss mechanics, so expect individual times to be off; what matters is how the monsters compare. You can type your own time for any monster: it's remembered on this device for every page (↺ goes back to the default), and shared anonymously to help improve the estimates (privacy).

Achievement diaries that improve a drop rate or quantity can be ticked in Preferences.

Something wrong on this page?

Drop rates come from the OSRS Wiki and kill times are estimates, so mistakes happen. Tell us what's off and it'll be looked at.