OSRS Drop Calculator › Thread

Best way to farm Thread

All 7 monsters that drop Thread, ranked by realistic quantity per hour — not just drop rate. Change the seconds-per-kill for any monster to match your own speed. 3 other sources aren’t ranked; see why below.

Currently fastest method
H.A.M. Guard
40 / hr
Monster Drops (rarity · quantity) Avg/kill Sec/kill Kills/hr Qty/hr
H.A.M. Guard
Combat lvl 12–22
2/110 · 1–10
0.1 9 400 40
Jelly (Wilderness Slayer Cave)
Combat lvl 78 · Slayer 52
1/64 · 10
0.156 22 164 26
Jelly (Regular)
Combat lvl 78 · Slayer 52
1/128 · 10
0.078 22 164 13
Greater demon (Regular)
Combat lvl 92–113
1/128 · 10
0.078 27 133 10
Tyras guard
Combat lvl 110
1/128 · 10
0.078 27 133 10
Chilled jelly
Combat lvl 112 · Slayer 52
1/128 · 10
0.078 31 116 9.1
Warped Jelly
Combat lvl 112 · Slayer 52
1/128 · 10
0.078 31 116 9.1

Other sources (not ranked)

These also drop it but aren’t included in the ranking above. They’re all superior slayer monsters: they only appear randomly (~1 in 200 kills) while you’re on a slayer task.

Monster Drops (rarity · quantity) Avg/kill
Vitreous Chilled Jelly
Combat lvl 241 · Slayer 52
1/128 · 10 (3 rolls)
0.234
Vitreous Jelly
Combat lvl 206 · Slayer 52
1/128 · 10 (3 rolls)
0.234
Vitreous Warped Jelly
Combat lvl 241 · Slayer 52
1/128 · 10 (3 rolls)
0.234
How this is calculated: items/hr = (3600 ÷ seconds per kill) × average items per kill. Each monster's drop lines are listed as the wiki shows them (rarity · quantity); the average adds them all up, each as rarity × average quantity × rolls — so a guaranteed drop plus a rarer bonus drop both count. Drop rates and quantities come from the OSRS Wiki's community-verified drop tables. Seconds-per-kill is an editable estimate based on each monster's hitpoints and defence — your real speed depends on your stats and gear, so adjust it and your edits are remembered on this device. Rates marked ~ are approximate on the wiki.